

The knockback that is applied on enemies is based on the damage dealt NOTE: The list of percentage changes for all classes are listed in the "Speed Boosts - Number Changes" tab belowĪpplies knockback on the target and shooter NOTE: This mostly includes the Concheror and Disciplinary Action Decreased the movement boost from speed boost effects and/or weapons NOTE: Knife-related kills will not count towards this NOTE: Shield impact kills will count towards this Added "On Melee kill: A large ammo pack will drop instead of a medium pack" NOTE: Bleeding was already receiving life-steal benefits Afterburn damage will now count toward any life-steal effects NOTE: Users can still heal on pickup, but the bleeding will continue Added "Health packs do not remove the bleed effect"

NOTE: Any weapon and/or effect that can ignite enemies will be affected by this new debuff NOTE: The stat "Direct damage will reduce Medi Gun healing and shield resists by 25%" on all Flamethrowers has been removed Added "While on fire: -33% health received from all healing sources" This condition is permanently on the player until they die or is removed after touching a resupply. NOTE: In the vanilla game, airblasting a target will cause the targeted player to have reduced footing and air control for a short period.

Bug fix: Players will now regain air strafe control after being airblasted from a Flamethrower NOTE: Players won't be able to hit players twice without a delay Removed the 10 second teammate outlines after re-spawning All CTF2W official servers use consistent fall damage

All CTF2W official servers use fixed bullet spread All CTF2W official servers have random critical hits turned off Additionally, these changes are on all of the official "CTF2W" servers. These changes do affect the "Custom Weapons" that are available to use. Clicking on these will start up the game and connect to the server automatically
